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God of War PC game will miss one of the most awaited features on the platform

 God of War PC game will miss one of the most awaited features on the platform

God of War PC game will miss one of the most awaited features on the platform
 God of War PC game will miss one of the most awaited features on the platform

When God of War was released on the PC, it was supported by many technical features that take advantage of the capabilities of graphics cards that were not present on the PlayStation 4.


The version was released that fully supports revolutionary technologies such as artificial intelligence for deep learning DLSS, support for high definition resolution, support for the use of technologies such as NVIDIA Reflex - GTAO and SSDO technology, and finally the Low Latency technology that is characterized by NVIDIA cards.


But it seems that the ambition of PC gamers does not stop here, the game has received very excellent reviews, and many mods have begun to exploit the capabilities of the game engine and modify it in various ways, as players keep asking Santa Monica studio to support Fullscreen mode or full screen mode.


However, Santa Monica Studio Technical Production Director confirmed through the “Steam Community Forum” that the company will not support full screen, explaining that the decision to move to Borderless Fullscreen was based on extensive performance tests and research into support capabilities for Windows 10 along with full-fill improvements. Screen made by Microsoft in recent years, and continued:


Improvements to the release of DirectX 11 that God of War is running mean that Borderless Fullscreen fully supports VSync and NVIDIA G-Sync.


We found that the upgrade we included in the game (TAA, NVIDIA DLSS, AMD FSR) provides a higher quality upgrade than the monitor can provide when running at a lower resolution for performance reasons.


We are aware that there are some ongoing issues with our implementation of Borderless Fullscreen that we are currently working on.


For example, HDR must be turned on at the Windows level to work properly rather than at the application level.


The production manager confirmed that the company will continue to improve the Borderless Fullscreen mode by the developer in the future.


The main game modes in PC games are in three modes, which are Fullscreen, Borderless, and finally Windowed mode, in order to customize the playing environment to suit users' preferences and according to the capabilities of their PC devices.


Fullscreen mode, in which the game runs in full screen and automatically. The operating system gives priority to the game over other applications that are open at the same time, or running in the background. As a result, most of the device’s resources are allocated to game-related processes and will allow it to use the highest refresh rate. “.

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